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1. Ship Variety In Eve - in Ships and Modules [original thread]
regarding dreadnaughts... i jsut hope they live up to their name :) literally, dread-nought. asin, fear-nothing. These things should be hard to bring down, even with a coordinated fleet. Yeh, they might not be able to hit a cruiser, but it would b...
- by Shadow Knight - at 2005.02.09 01:22:00
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2. Tech II Ship Insurence - in Ships and Modules [original thread]
Originally by: Vigilant Only problem with making T2 insurance actually worth anything...is it would have to be adjusted all the time... since the T2 Comp. Market is player controlled... So it would be a ever changing insurance... well...
- by Shadow Knight - at 2005.02.09 01:06:00
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3. Raven Change, is it true? - in Ships and Modules [original thread]
hmmm So i spend weeks/months skilling electronics V, weapon upgrades V and the rest of the CPU saving ones so i can fit a fairly good raven. Then they come out with this change - Its a complete reversal of the constraints on a raven!?! AND there i...
- by Shadow Knight - at 2004.05.20 10:05:00
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4. Missile launcher DOT calculations - in Ships and Modules [original thread]
ack. yes, you can warp out from a turret too. but if you have turrets, and they have missiles, you can shoot them with the turrets, warp out before hte missiles hit you. And if they chase you, you can do the same again... and yes, its all very wel...
- by Shadow Knight - at 2004.05.07 17:51:00
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5. Cruise missiles hitting obstacels - in Ships and Modules [original thread]
i dont mind that missiles hit roids. that makes sense. you cant have htem flying through them - thatd look stupid. but on the other hand, you shouldnt be able to have lasers and stuff go through roids either. If anything, missiles should be better...
- by Shadow Knight - at 2004.05.02 12:26:00
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